In Mystery games, players are presented with a scene where (groups of) characters have been presented with situations and must use the knowledge they have gained while viewing the lesson to help the characters out.
Each character has a thought bubble over their head, and clicking on the bubble zooms in the camera to them. From there, the character uses speech, exclamation and thought bubbles to tell the player what their problem is. At the end, the player is given a choice. The game ends when all characters have been interacted with, and the player’s score is affected by how many questions they got right.
Like the match and help games, these games use fantastical and downright weird settings to make the games more engaging for older players. These settings range from kids playing at the beach to hikers taking healthy risks while hiking through a jungle.
Besides the differing art and questions, some of these levels will also introduce to a strange oddity to amuse players. For example, in the above level, the dragon only appears one in twenty-six times, replacing a bread thief when he appears. The dragon's rarity means that most players won't see him, but since the game should be being played in a class of about 30, it is likely it will happen to at least one.